![]() Melee Weapon Attack: +19 to hit, reach 5 ft., one target. In her true form, Lolth has six arms with which she can grapple in this manner.īite (Spider Form Only). If she does so, she can't make scimitar attacks with that hand until that grapple ends. Instead of dealing damage, Lolth can grapple the target if it is Large or smaller and she is in her true form. Hit: 20 (4d4 + 10) bludgeoning damage, or 8 (1d4 + 6) bludgeoning damage while in Medium form. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Such a creature instead takes an extra 27 (6d8) slashing damage from the hit. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the creature is too big for its head to be cut off with this weapon. The creature dies if it can't survive without the lost head. When Lolth attacks a creature that has at least one head and she rolls a 20 on the die for the attack roll, she cuts off one of the creature's heads. This damage is magical and ignores resistance to slashing damage. Hit: 27 (4d6 + 13) slashing damage, or 16 (1d6 + 13) slashing damage while in Medium form. Melee Weapon Attack: +22 to hit, reach 15 ft., one target. She may substitute any number of attacks for uses of her Fling. Lolth ignores movement restrictions caused by webbing. ![]() While in contact with a web, Lolth knows the exact location of any other creature in contact with the same web. Additionally, Lolth has advantage on saving throws to maintain her concentration. When a creature provokes an opportunity attack from Lolth, she can, instead of making an opportunity attack, use a reaction to cast a spell that has a casting time of 1 action and targets only that creature. Lolth can climb dificult surfaces, including upside down on ceilings, without needing to make an ability check. Lolth can take one reaction on every turn in combat. Additionally, difficult terrain doesn't cost Lolth extra movement, and she has advantage on saving throws to avoid being knocked prone. ![]() When Lolth makes a melee attack against a creature, she doesn't provoke opportunity attacks from that creature for the rest of the turn, whether she hit or not. Additionally, when Lolth attacks a creature that is concentrating on a spell, that creature has disadvantage on the saving throw to maintain its concentration. A creature provokes an opportunity attack from Lolth when they cast a spell while within her reach. She has advantage on saving throws against all other spells. Lolth is immune to spells of 6th level or lower, unless she wishes to be affected. When Lolth fails a saving throw, she can choose to succeed instead. Lolth can innately cast the following spells, requiring no material components:Īt will: all cleric spells of 6th level or lower, blink, charm person, detect thoughts, dancing lights, darkness, dimension door (can cast as a bonus action), dominate person, faerie fire, levitate, mirror image, pass without trace, polymorph, and web (can cast as a bonus action)ģ/day each: all cleric spells of 7th or 8th level, teleportġ/day each: all cleric spells of 9th level Lolth's spellcasting ability is Wisdom (spell save DC 25, +17 to hit with spell attacks). Lolth's weapon attacks score a critical hit on a die roll of 19 or 20. ![]() If a creature's saving throw is successful, the creature is immune to Lolth's Fear Aura for the next 24 hours. On a failed save, the creature is frightened until the start of its next turn. Any creature hostile to Lolth that starts its turn within 240 feet of her must make a DC 27 Wisdom saving throw, unless Lolth is incapacitated. When Lolth drops to 0 hit points or dies, her body and belongings are destroyed but her essence travels back to her domain in the Demonweb Pits, and she is unable to take physical form for a time.įear Aura. Lolth can take the Dash, Disengage, or Hide action as a bonus action.ĭiscorporation. Lolth wields six Gargantuan-sized vorpal scimitars.Ĭunning Action. Saving Throws Str +15 Skills Arcana +26, Athletics +24, Deception +19, History +26, Insight +17, Perception +26, Persuasion +19, Religion +26, Stealth +19 Damage Resistances fire, damage from spells Damage Immunities acid, cold, lightning, poison bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, stunned Senses blindsight 240 ft., tremorsense 240 ft., truesight 240 ft., passive Perception 36 Gargantuan fiend (shapechanger), chaotic evilĪrmor Class 23 (natural armor) Hit Points 615 (30d20 + 300) Speed 60 ft., climb 60 ft. ![]()
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